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Guides for running and playing in a league.

Why leaguesThe thinking behind the app: mismatched schedules, guaranteed-but-flexible games, and league as community.Best Coast Pairings alternativesHow Auspex Fatalis compares to Best Coast Pairings and other event apps — and why running a league needs different software than running a tournament.Leagues & seasonsThe difference between a league (the ongoing competition) and a season (one run inside it).Creating a league & seasonAnyone signed in can run their own league — the step-by-step to stand one up and open its first season.The organizer areaA map of the organizer's six tabs — Players, Competition, Sharing, Settings, Discord and Recap — and which one to open for the job you have.Invite & join codesGet players onto the roster — per-slot invite codes or one shareable season join link.Player groupsSort players into groups to steer who plays whom during matchmaking.Standings & tiebreakersHow the league table is built — league points, which games count, and the tiebreakers an organizer can order, including strength of schedule.Your loadoutWhat you declare for a season — your faction, what your models really are, your army list, your team lore, and where you'll play. Plus who can see each of them.QuestsOptional badge challenges — painting, new factions, bringing friends. Ideas and how to run them.I don't know what to playThe one-tap random faction picker on a matchup — what it picks from, and why the roll is final.DiscordConnect a channel with a webhook to auto-post results and share standings.AwardsSeason honours — sportsmanship, best painted, player votes, and organizer's picks. How to run and finalize them.SportsmanshipThe post-match star rating: what one to five stars means, why scores stay private, and how the Best Sportsman award is decided.