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Scoring a game

When you've played, one of you reports the result. By default that's the whole loop: the score counts straight away, moves the league table, and is announced. If it's wrong, your organizer corrects it.

Some leagues add a second step. When the organizer turns on Score confirmation (league Settings), the other player confirms the result. Until they do, the game sits as reported and doesn't move the league table.

Either player can report. In a league that asks for confirms, the one who didn't report gets a prompt at the top of the app until they look at it.

The Matches tab: the current round's fixture with buttons to enter a result or score the game live, above a card of past games and their scores.
The Matches tab, where a game is reported.

Two ways to enter it

Simple

Two numbers — your score and theirs. Right when you're packing up, on a phone, and nobody wrote anything down. It records who won and by how much.

Detailed

The same result broken into where the points came from. Takes a minute longer and is what makes the season's boards work.

Both stay available all season and neither is the "proper" one. A simple score is a real result, and a league that only ever reports simple scores works perfectly well — it just has emptier breakdown boards.

What detailed means depends on the game

Kill Team splits a score three ways — Crit Ops, Kill Ops and Tac Ops. Crit Ops and Tac Ops use the season cap: 6 by default, and your organizer can set it anywhere from 1 to 12. Kill Ops is a flat 5.

Warhammer 40,000 reports as a single total per side, up to 100. Instead of a breakdown it asks each player for their force disposition: which of five stances you actually played to.

It's one per player, not one per game, and the two sides usually differ — one army grinding objectives across the table from one hunting units is exactly the texture the field exists to record. A plain number tells you who won; this tells you what the game was.

Any other wargame reports as a single total per side, up to 100, with no force disposition and no op breakdown. The schedule, the table and the Discord post are the same as the two games above.

What you actually played

Your organizer names a Crit Op for each round. That's the plan, and not everyone plays it. So alongside the score you can record what the game actually ran on, and which Tac Ops each of you took.

It's entirely optional — skip it and everything else works. Filled in, it's what lets the league answer the two questions players actually ask: what crit ops are we playing, and what tac ops does everyone take. Those become the boards under the standings.

Scoring as you play

There's also a live scorecard: open it at the start and tally the game turning point by turning point instead of reconstructing it at the end. It survives closing the tab, so a game interrupted halfway is still there when you come back.

When you finish, it submits as an ordinary detailed result and is treated exactly like a hand-entered one: it counts straight away, or waits for your opponent to confirm it if your league asks for that. Nothing about the game is marked differently for having been scored live.

Which games count

Only confirmed regular-round games move the league table. Finals results don't — the bracket is its own thing — and a game still waiting on confirmation doesn't either. What the table does with the ones that count is in Standings & tiebreakers.

Got it wrong? Your organizer can fix a confirmed result, and every such change is recorded — see Changing a result.