The organizer area
Everything you do as the person running a league happens under Organize. Pick a season there and you get six tabs across the top — Players, Competition, Sharing, Settings, Discord and Recap. This page is the map: what lives on each, and where to go for the job you actually have.
Only organizers see any of it. Anyone can start a league, and whoever creates one runs it; you can add other organizers to share the work.
The six tabs
The roster and how people get onto it — the season join link, any pending requests waiting on your approval, each player's details, and the groups you can sort them into to steer who plays whom.
The games themselves: generate or edit the schedule, run finals, correct a result in the match history, and manage awards and quests.
Everything the outside world can see — the public season page, its custom link, whether the league is listed in the public directory, the banner, and the player packet. Also the two shortcuts into Discord and Recap.
How the season is scored and run: points, rounds, tiebreakers, faction rules. Also cloning the season into a new one, and the danger zone that deletes it.
Connect a channel with a webhook, auto-post results, post the standings on demand, and switch on the weekly digest.
The weekly write-up: whether an AI writes the lede, the scene the season is played under, whether the archive is public, and a preview button.
Which tab do I want?
- Someone wants to join — Players, approve the request.
- Nobody has any games — Competition, generate the schedule.
- A score is wrong — Competition, find it in the match history. Overrides are logged.
- The table is ranking people oddly — Settings, check the tiebreaker order.
- Someone outside the league wants to follow it — Sharing, for the public page link.
- The channel is too noisy — Discord, turn off auto-post or silence the mentions.
- The season needs finishing — Competition for finals and awards, then Settings to clone it into next season.
The order it's usually done in
- Settings — scoring, rounds and tiebreakers, before anyone plays.
- Players — share the join link, approve who turns up.
- Competition — generate the schedule once the roster has settled.
- Discord and Recap — connect the channel and decide whether the league gets a written weekly recap.
- Sharing — publish the season page if you want people outside the league to follow along.
None of it is locked in. Scoring can change mid-season (the table recalculates), players can join late, and the schedule can be regenerated or edited by hand.
Going deeper
Each of these has its own guide: creating a league, invites and join codes, player groups, standings and tiebreakers, quests, awards, sportsmanship, and Discord and the weekly recap.