"I don't know what to play"
Some weeks the hardest part of a game isn't the game — it's deciding which of your teams to bring. Three painted armies, no strong feeling, and the match sits unplayed for a fortnight while you think about it. The button on your matchup card ends that argument the way the hobby has always ended arguments: it rolls for you.
The roll is final. It picks one of your own declared factions at random and locks it in for that game. There is no re-roll — not by tapping again, not by reloading, not from another device. That's deliberate: a pick you can spin again is only a suggestion, and a suggestion doesn't stop the dithering.
How it works
On any game you haven't played yet, My matchups shows "I don't know what to play". Tap it and you get a warning first — nothing is decided until you confirm. Confirm, and the dice tumbles through your teams and lands on one. That faction is then shown on the card for the rest of the round, and it fills itself in as your faction when either player enters the result.
It only ever picks from your own declared factions — the list you keep under "My loadout" on the matchups page, or on your league card. It will never hand you something you don't own. If you've only declared one team, the button doesn't appear: there's nothing to choose between.
Your opponent sees it too
A roll is a commitment, so it isn't a secret — the other player sees what you rolled on their own card. That's most of the value of rolling early: they know what's coming and can plan their evening instead of waiting on your decision.
What it doesn't do
- It doesn't touch the schedule, the standings, or your league points — it only decides what you bring to one game.
- It doesn't stop you from declaring more teams later. New factions you add join the pool for the next roll; a roll you've already made keeps the answer it gave.
- It doesn't override the result. If something unexpected ended up on the table, whoever reports the game can still change the faction on the score form — the roll only sets the starting value.
Declaring your teams is covered on Leagues & seasons; if you want to be nudged toward trying the ones you rarely field, see Quests.