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Standings & tiebreakers

The league table is the season's running record: one row per player, sorted by league points. Points come from results — a win, a draw and a loss are each worth whatever the organizer set for the season (3 / 1 / 0 by default). Only regular-round games that have been confirmed (or awarded by forfeit) count, so a finals result never moves the league table, and a game still waiting on your opponent's confirmation doesn't either.

When two players are level

Sooner or later two players finish on the same points, and something has to separate them. That's what tiebreakers are for. The organizer picks which ones the season uses and what order to apply them in; the first rule that finds a difference decides the higher rank, and the rest are never consulted. If none of them separates the two — a genuinely identical season — the table falls back to alphabetical order.

A new season starts on VP differential, then head-to-head, which is the answer most leagues want: you're ahead because you won by more, and failing that because you beat the person you're tied with.

Strength of schedule

Two players on nine points haven't necessarily had the same season. In a league where games are arranged between the two players rather than drawn from a hat, one of them may have spent the season meeting the top of the table while the other kept landing the people who haven't won a game yet. Strength of schedule measures that difference and hands the tie to whoever had the harder run.

For each game that counts toward the table — the same confirmed regular-round games everything else on this page is built from — it takes your opponent's league points per game, their rate rather than their total, and averages those across your games. Rate matters here because this league doesn't expect everyone to be level: a strong player with games in hand would otherwise look like a soft opponent purely for having played less. Play the same person twice and they count twice, which is right — half your season really was them.

A worked example. You and a rival both finish on 6 points. Your two opponents are averaging 3.0 and 1.5 league points a game, so your strength of schedule is 2.25. Theirs were averaging 1.5 and 0, giving 0.75. Same points, harder road — you rank above them.

An opponent's rate includes the games they played against you; that's the usual convention, and it keeps the measure symmetrical for everyone in the season. A player with nothing confirmed yet sits at 0.00 — a game your opponent hasn't confirmed counts for this no more than it counts for the points. When a season is using this tiebreaker, the standings table shows the number in an SoS column, so nobody has to take the ordering on trust.

Setting them (organizers)

Open Season → Settings → Tiebreakers. The rules in use are shown as a numbered list: reorder them with the arrows, drop one with the ✕, and add any you aren't using from the row of chips underneath. At least one has to stay. Save, and the standings re-rank immediately — nothing is recomputed or stored, so changing the order is safe at any point in a season, though changing it after a season has played out is the sort of thing worth announcing first.

Where the VP totals behind these rules come from is covered on Leagues & seasons; for the finals bracket that follows the regular rounds, see Creating a league & season.